Part 19: Wherein a Guy in a Funny Outfit Yammers On
Entry 17: Wherein a Guy in a Funny Outfit Yammers OnIn the center of Ancheim, a crowd's gathered in front of a large building. Let's join in.
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His precision fits the Land of Time, but his sympathy act isn't going over well. The crowd goes wild, not in a positive manner.
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A soldier runs in from offscreen, pushing past the crowd and up the stairs. Probably better for everyone the king's speech got cut off.
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He doesn't sound all that pained. Painfully gleeful, maybe.
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The speech over, the crowd disperses. Seems the second king of the game isn't going to be nearly as likable as the marshmallow king of Caldisla.
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Now that Agnès and Tiz are more comfortable with each other, they are pretty cute together.
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But despite the light-hearted moment, it's not good if the king's against us. Let's get the word on the street.
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Today's probably wasn't the first speech where the king's blamed the vestals and Crystal Orthodoxy.
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The people here still hold reverence for the Crystal Orthodoxy, despite their king's obvious bias.
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Who's ready for a story about privatization and proper distribution of natural resources? Not us, just yet.
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Meanwhile, this guard's just going to stick to gameplay talk, thanks very much.
But hey, what's in that building behind him? Looks like we can enter--
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The party gets forcefully escorted away. This guy will summon us shortly after watching the king's speech from wherever we are in Ancheim.
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We're deposited at the palace.
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Pretty sure the guards would also stop us if we tried to leave, anyway. But this is our chance to talk with the king and get entry to the Temple of Wind.
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Lavish place. There's another giant timepiece above the throne.
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Too busy shopping.
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I never realized how long-winded this guy was until I started transcribing this stuff.
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Agnès bows and stone-cold walks out. The rest of the party follows her.
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Tiz isn't stupid, but he often shows a lack of worldliness, sometimes even more so than Agnès. It's accurate to his background of country boy from an insulated community and helps explain oblivious decisions like 'sure, why not take on trained soldiers' which wouldn't have a chance of success if he weren't the designated JRPG protagonist.
He makes a good counterbalance with Ringabel, who is eccentric and generally less stable/reliable but capable of being surprisingly socially savvy. Sometimes.
After leaving in style, we march right back into the palace to chat with everyone.
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Having tutorial men sprinkled in among townsfolk is somehow charmingly realistic. Why talk to strangers about politics or religion when you can merrily geek out about your favorite hobby, shields?
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This guard, on the other hand, is all business.
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Sounds like the king isn't the most stable sort. Maybe we just caught him on a bad day.
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The man in blue at the king's right hand is nice to us, at least.
Things don't seem to be going well around here, and the king's no help. Without forced escorts to the palace, the rest of Ancheim can be explored in peace.
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The gear around the clock is turning, but the clock itself is still. Details.
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Odd thing to tell us.
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Looks like this is the building the lady's talking about. There's no real reason to go in there, though, even if we could get past the guard.
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Adventurer is happy for us.
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Hm, looks like Agnès is getting missed. Probably because she's hiding behind Edea.
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Agnès takes the lead and gives the king one more chance... Nope, he's still being a prick.
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Before heading to the temple, we can check the map to see a new icon -- a blue exclamation point.
Blue exclamation points denote side quests. The confrontation in the palace triggered our first one. Side quests are important in this game, especially the ones in these early chapters, because they often offer exceptional rewards. Unlike main quest objectives, side quest objectives are flexible in when they can be completed. After they are unlocked by main quest progression, they can be completed at any time during that chapter, and sometimes beyond.
The openess of side quests allows for variable cutscenes (e.g. a side quest event changes depending whether it was done before a main quest boss or after), forcing multiple playthroughs of the game to see all events. I'll be doing every side quest, and any cutscenes not shown during the main route will be covered later.
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As we head toward the east side of town, we run into a sad man near the guarded water pump.
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Strange. He seems afraid of something.
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Airy wants us to move on to the temple, of course, but the people here are in need of immediate help.
That building next to the guarded pump looked like some official's place. We were stopped from entering earlier, but now the coast is clear.
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The Merchantry that owns the water pump. It's almost as palatial as the palace. Looks like we can get answers here.
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Though they don't seem very welcoming to visitors.
Next: Time to get sidetracked.
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Event Viewer
Main Scenario:
Ancheim's King Speaks
The Vestal Vilified
An Audience in Ancheim Palace
King Khamer's Mandate
The Vestal's Fear
Party Chat:
Agnès's Angst
D's Journal: Khamer VIII posted:
(King of Ancheim)
Eloch Quentis Khamer VIII, king of Ancheim, the Land of Sand and Time. After the wind stopped blowing, he forced his people to turn the turbines by hand to secure the power to revive his nation's industrial sector.
pg.2: He is obsessed with progress, and has little regard for the old ways. After inheriting the throne from the previous king, Silvaht Angdis Khamer VII, he invested so deeply in industrialization that his coffers were bled dry. He prides himself on his exactness, calling himself the "Timekeeper King," but is mocked for his timid nature.
pg.3: Annoyed that his people still follow Crystalism instead of joining the march of progress, he grew to hate the vestal, who enjoyed popular sentiment without having to earn it. After suggesting she investigate the chasm, he announced she had fled the kingdom. When she returned, he demanded she get the wind blowing again as soon as possible.
D's Journal: Ancheim, the Land of Sand and Time posted:
Ancheim, the Land of Sand and Time: Located in the heart of the Harena Desert, this mechanical city clings desperately to the gap between cliffs running east to west, but it is completely open to the south to capture every breath of wind. Gears and machines of industry are constantly in motion all around the city.
Cont: must work around the clock to turn the great turbines manually.
Royal Palace: The palace of Eloch Quentis Khamer VIII, King of Ancheim, is housed in an exceptionally tall tower on the east side of the city. A great clock dial, the symbol of this land, is carved in the wall behind his throne. Immense gears and mechanisms befitting a king who promoted Ancheim's industrialization can be seen here and there. But looking around, it's not easy to tell what all this machinery actually does.